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And finally, each gun has two attachment slots.
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The type of frame you built your gun on will determine how many circuits are available (up to eight max). Then you can add circuits to increase or decrease a weapon’s stats (damage, reload speed, clip size, firing rate).
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Likewise, you can turn a Military Engine into one of several assault rifle, sniper, or shotgun variations. For instance, a Pneumatic Torch engine will become a flamethrower with a Default Tip, and a Cryogenic Torch with a Precision Tip. Weapons can have up to two engines attached (so two guns in one), and then the type of tip you combine with that tool will determine its effect.
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